I think the compositions you'll play in TFT Set 16 are very diverse, and I believe the balance is good, especially for role compositions and late-game compositions. Of course, my thoughts may change after a few patches, but at least for now, things seem balanced.

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You can watch the gameplay here:


We'll be selecting these match augments earlier. It will be clear earlier which composition we will play. In my opinion, three things are important when choosing a composition. The first is the meta, meaning which composition is strong. The second is the augments, which determine whether you will play a late-game composition or a role composition. The third is your items. If you play a mage composition with items focused entirely on attack power, you won't succeed.


I chose Mystery of the Sands as my first augment. This augment grants you an Azir at stages 3-5, and when you unlock a Shurima unit, you gain an item suited to it.


Getting through the early game well was crucial for me. If I don't lose until stages 3-5, that would be great. From that point on, I'll need to win or lose to complete the objectives. My board was strong, and I managed to do it.


For the second augment, I needed something that would help me reach level 9 faster. That's why I chose the Slammin'+ augment. This augment grants me a component item and gives me 2 XP when there are no unused items on the bench.

We see once again how important a good front line is. I couldn't kill my opponent's Jarvan, so my winning streak ended...

For my final augment, I chose Coronation. The more champions I can place on the board in the composition I'm playing, the better.


The problem with the Shurima composition is that unlocking its champions is harder than you might think. And honestly, I think I've made mistakes in this regard too. I think the first champion you need to unlock is Xerath. To do that, you need to get one win and one loss in a row. Once you unlock each champion, it gets harder to unlock the next one.


Azir's best items are Guinsoo's Rageblade, Jeweled Gauntlet, and Striker's Flail. Since I didn't have the Jeweled Gauntlet, I couldn't provide the ideal items.


Do you see the damage chart? Shurima champions are in the top 3. Unfortunately, because I unlocked Nasus and Renekton, unlocking Xerath has become much more difficult. It's almost impossible... I need to win one and lose one for 6 rounds.


I gave Renekton three perfect items: Hand of Justice, Sterak's Gage, and Bloodthirster. But unfortunately, my opponent has built an unbeatable composition. By activating the 10 Noxus trait, they're wiping out all my Atakhan champions.


Damn it! Even in the late game, no one else can beat me except him. So if my opponent weren't him, I could have easily finished the game in first place.


Actually, if I had lost this fight, won the next one, and lost the one after that, I could have activated 4 Shurima. I don't know if I could have won the game because he's just too strong.


If Atakhan weren't there, I could have easily won all the fights. My opponent had no chance, but as you can see... he kills all my champions with just one ability.


Every fight was the same... It looked like I was winning the fights, but Atakhan was killing me. So I surrendered. Like I said before, if you have no chance of winning, don't waste your time.

Thanks for reading, I hope you enjoyed it. See you in the next game post! Adios!
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i have never play this game before but looks awesome :D
It is feee