Kentzz reviews | Nostalgic UFO: Aftershock | [ENG]

in Hive Gaming3 years ago


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There are days when I'm in the mood to have a really good strategy game. If you play a lot of real-time strategy games, the juices are flowing, what I'm talking about is a game that just lets you think to aim to stay about three steps ahead of your enemies to be victorious. For a couple of days, I plug in some of my favorite turn-based strategy games to get my fix, but when I heard that I was going to check out UFO: I wanted to see what it was like first. A few years ago, I found out that a game called UFO: Aftermath was released with a decent amount of acclaim.

The story of this game takes place one year after the UFO event: the sequel. In that game, aliens were attempting to take over the planet Earth and turn it into a giant supercomputer, and they succeeded in doing so. As this is the case, the earth has been packed with a biometric "goo" of people living above the ground on a floating island called Laputa. This game has you in charge of locating and killing all the monsters that are invading our world so that they can give the earth a chance to recover. In order to perform this amazing mission, you will have to unite the various factions living on Earth. Are you up to this heavy challenge of getting the numerous troops into the fight to retake the planet once again? Let's hope you are because the destiny of this world is in your own possession.


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This game is like two games in a single game. On the one hand, players will have to handle their international operations on a continuous basis. In other words, they would have to build their bases, collect funds, build up the army, and develop diplomacy with the surrounding factions. In this way, the game is a bit similar to the many strategy games that are currently available. As in most strategy games, the trick to victory is to make sure they have a strong economy to make the necessary changes to be successful over the enemies.

Then, on the other side of the coin, the players will go on military campaigns, where they'll take the cream of the army crop to accomplish those goals. This unit can also be leveled similar to the RPG, so the more you use certain units, the better they are. Players will be able to purchase a variety of improvements, including weapons, various abilities, and many other items. What players will need to do is make sure that while you're on a mission, each player has a specialty that complements the other characters. If you're ready to do this, it'll be useful and you'll be prepared for any scenario you're going to encounter. These two different modes of play really fit together well and give players a good time.

Instead of doing a standard real-time or even a game-based turn, there's something called the Simultaneous Action Process. Here's how it works, first select characters and tell them to go to a certain location, then press the "play" button. If an enemy is found as you head to this particular spot, the game will stop. This helps you develop a plan to successfully remove this competitor without taking a lot of risk on your own. When you set up how you want to deal with this opponent, just hit the play button again to see if it plays the way you wanted it to. This system suits pretty well here, and it's a nice tempo shift from other strategy games.


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The pain in many RTS games is that once you start a new project, you will always have to create a new base of operations. This means that you will have to create and research the inventions that you had a few moments ago in your previous mission. This game is going to get away with it, by having a foundation for the entire game. Once you make a building or research a certain innovation, you'll have it for the rest of the game. This means that you can rely on your strategy to beat the aliens instead of establishing a large enough base of operations to withstand their assaults, as well as being so defensive.

The camera was one thing I didn't really like about this game. It seems at times like I've been fighting the camera rather than the enemy. Many times when you're planning an attack, it looks like the camera is alive, has a mind of its own, and doesn't obey your orders. You ask it to switch to a position or rotate, and it tends to do the same, giving players a more obtrusive view of the action. This is especially irritating when you play because your fights should be against monsters, not the camera.

UFO Graphics Engine: the aftershock is pretty good. Until recently, strategy games were known not to have the finest graphics possible, but they were mostly about gameplay. It all has a really good look and sound in this game. The character models and the various locations you're going to ride with are pretty detailed. The problem with this is that when you compare it to some of the other strategy games that have recently been launched or are on the way, this title can't really compare to them. And if that's the case, the developers have done a wonderful job with the various lighting and character gestures that make this game very smooth.


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Like the artwork that the Sound Department has done with this version, but it doesn't really do anything to help it stand out above other titles. All the sound effects that you're going to hear in a game are really generic, when it was there, you've heard the feeling. Also, the music suits the game, but never really attempt to grab the hearts of the players when they play the game. At the end of the day, the voice acting is pretty good, and what really hurts here is the absence of a lot of remarks that characters might make. This is getting pretty distracting when you're in the middle of the fight, other than that there's really nothing wrong with the sound, it's just av.

Thank you for reading and all the best!
@kentzz001