Review: Doom SNES - A little adrenaline rush

in Hive Gaming3 years ago (edited)

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Most games of the time were focused on adventure, skill, battles, racing and other genres, but horror titles were not absent from this long list, Doom was one of those games, I would even dare to say that it was one of those first titles in which we could feel fear, and adrenaline, along with other titles like Wolfenstein 3D, a simple game but that managed to generate in us that anxiety characteristic of horror games.

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Each gamer had different feelings with video games, for some the horror genre did not have great scale, for others the adventures in games like Super Mario Bros. became boring, and for others simply no game completely satisfied their needs.

In Doom, we started inside an experimental base, alone, and accompanied only by background music, with the goal of getting out of the place alive, and as the game progressed, to understand what was happening.

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As we explored and advanced, we encountered other military men with demonic appearance, with red eyes and generating terrifying sounds, we had the possibility to collect some resources such as weapons and equipment to better counter the enemy, and when we were wounded, at the bottom of the screen we were shown our character with signs of damage or infection from other entities.

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Fortunately, just as we could collect equipment and ammunition, we could also collect health kits, which allowed us to restore our character to a healthy state.

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At the top of the screen always appeared the description of the resource we were collecting, something important because its visual appearance did not help much to know what it was.

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The gates were one of those surprising elements of the game, you did not know what you could find behind them, in some cases we were surprised by some demons, in other cases the demons were further ahead, somehow it became one of those elements that generated anxiety, mainly because of the sickening sounds they emitted.

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When fighting with possessed humans or demons, the screen would turn reddish transparent due to the damage we were taking.

The bottom menu was quite useful, as it provided us with basic information about our health, ammunition, armor, and also showed us the weapon we were using at the time.

The use of our hands was a last battle resort in case we ran out of ammo, something that didn't usually happen unless we were shooting pointlessly.

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At some points in the game, we found the original demonic entities, which were easy to identify, because they did not carry weapons, they were brown and with a kind of thorns around his body, these demons used a kind of energy that came out from the center of their bodies to attack us, so you had to be very careful despite being easy to beat.

A simple but quite entertaining game that allowed us to really assume the role of the protagonist, the sensations of fear was a pretty good effect that managed to transmit, with a background audio quite well adapted for the different levels, a classic that knew how to distinguish the genre and that despite not having multiplayer option, filled us with a lot of entertainment.

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Review: Doom SNES - Un poco de adrenalina

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La mayoría de juegos de la época se centraban en la aventura, habilidad, batallas, carreras y otros géneros, pero los títulos de terror no se ausentaban de esta larga lista, Doom era uno de esos juegos, incluso me atrevería a decir que fue uno de esos primeros títulos en los que pudimos sentir miedo, y adrenalina, junto a otros títulos como Wolfenstein 3D, un juego sencillo pero que lograba generar en nosotros esa ansiedad característica de los juegos de terror.

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Cada gamer tenía sensaciones distintas con los videojuegos, para algunos el género de terror no tenía gran escala, para otros las aventuras en juegos como Super Mario Bros. se tornaban aburridos, y para otros simplemente ningún juego satisfacía completamente sus necesidades.

En Doom, iniciábamos dentro de una base experimental, solos, y acompañados únicamente de la música de fondo, con el objetivo de salir con vida del lugar, y a medida que transcurría el juego, entender que era lo que sucedía.

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A medida que íbamos explorando y avanzando, nos encontrábamos con otros militares con apariencia demoníaca, con los ojos rojos y generando sonidos aterradores, teníamos la posibilidad de ir recogiendo algunos recursos como armamento y equipamiento para poder contrarrestar de mejor forma al enemigo, y cuando eramos heridos, en la parte inferior de la pantalla se nos mostraba a nuestro personaje con señales de daño o infección de los demás entes.

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Afortunadamente, así como podíamos ir recogiendo equipamiento y municiones, también podíamos recoger botiquines de salud, que le permitían recuperar el estado sano a nuestro personaje.

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En la parte superior de la pantalla siempre aparecía la descripción del recurso que estábamos recogiendo, algo importante pues su apariencia visual no ayudaba mucho para saber que era.

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Las compuertas eran uno de esos elementos sorpresivos del juego, no sabías que podías encontrar detrás de ellas, en algunos casos nos sorprendían algunos demonios, en otros casos los demonios se encontraban mas adelante, de alguna forma se convertía en uno de esos elementos que generaba ansiedad, principalmente por los sonidos enfermizos que emitían.

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Al momento de luchar con los humanos poseídos o los demonios, la pantalla se tornaba con una transparencia rojiza a causa del daño que estábamos recibiendo.

El menú inferior era bastante útil, pues nos facilitaba la información básica de nuestra salud, municiones, armadura, y nos enseñaba también el arma que estábamos utilizando en el momento.

El uso de nuestras manos era un último recurso de batalla en caso de quedarnos sin munición, algo que no solía pasar a menos que disparáramos sin sentido.

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En algunos puntos del juego, nos encontrábamos a las entidades demoníacas originales, las cuales eran fáciles de identificar, pues no llevaban consigo armas, eran de un color marrón y con una especie de espinas alrededor de su cuerpo, estos demonios utilizaban una especie de energía que sacaban desde el centro de sus cuerpos para atacarnos, por lo que había que tener mucho cuidado a pesar de ser fáciles de vencer.

Un juego sencillo pero bastante entretenido que nos permitía asumir realmente el rol del protagonista, las sensaciones de miedo era un efecto bastante bueno que lograban transmitir, con un audio de fondo bastante bien adaptado para los diferentes niveles, un clásico que supo distinguir el género y que a pesar de no tener opción multijugador, nos llenó de mucho entretenimiento.

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Doom is one of those games that seems to have been ported...eventually...to virtually every system. The SNES version of Doom was released two years or so after the original PC version. But the PC version was so much better. Not only because of multiplayer (though that's the main reason) but because you could play full screen with smooth frame rates...at least if you had say at least a 33 MHz 486 with 8 MB of RAM or better anyway.

Doom on the PC also had more levels. Even if you are only counting official levels of the original episodes. One of the things you really lose out on with the console versions of Doom though is customization. Doom on the PC was highly customizable and there were tons of levels made by players as well as graphics patches, etc. Of course, not all those levels were great but there were many fantastic ones.