[Retrogaming] Chpt 2 / Story 4: ‘Drop the Anchor’ & We Turn into Fat Wario! | Warioland II (Game Boy Color)

in Hive Gaming1 hour ago

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Wario 09.jpg


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  Hey, what's up, players! Happy Tuesday, I hope you are all doing very well. As it could not be any other way, allow me to welcome you once again to my 3Speak channel and to its corresponding gaming post of the day. Let me tell you, lately I have been immersing myself more and more in everything related to the largest and most important AI projects worldwide. You know, something well beyond the mere fact of acquiring technical knowledge, I also do it with the aim of broadening my general culture on a subject that seems to be the dominant one at present, and which is also becoming of greater importance in areas of human knowledge as diverse as medicine, the humanities, politics, etc. I say the above because until a few years ago the topic of AI was something truly niche or belonging to the pure sciences, which is why it is really remarkable to see how it has escalated to become the great boom of our times. Something that has also pleased me greatly is seeing all the great variety that exists on the subject and the different approaches that the various AI models are taking. For example, I have very much enjoyed learning about decentralized AI models such as the one being carried out by our fellow 'CallmeDan' and his team, which is called 'deAI', about which I recommend you do some research since we can all collaborate in many ways : )

  Today it is time to drop the ship's anchor, and I say that because in this gameplay number 09 our main objective turned out to be to successfully anchor the great ship we raided last time, known as the 'SS Tea Cup', which is riddled with enemies of very varied forms. For example, in this level the enemies commonly known as 'The Cooks' stand out, as they throw their cakes at us which, upon touching us, turn us into the very slow yet at the same time amusing form of Wario known as 'Fat Wario'. While this form is temporary and makes us quite slow, it also gives us a great deal of attack power since we can break the ground more easily when jumping and even knock out enemies simply by touching them. And what can I say, this is the power of fat, ha ha! This level is focused on introducing us to these new enemies the Cooks, as they are the ones who greet us first upon boarding the SS Tea Cup, where it is also worth highlighting the excellent level design, since at all times you truly feel as though you are fighting inside a vessel where the space feels confined at every moment, which is truly memorable on the part of the developers in how they managed to recreate that feeling of enclosure.

  During this latest gameplay I also just learned a Wario ability that I was previously unaware of, that being the ability to throw your enemies with great force. For example, at minute 02:30 of the gameplay you can see how I hold onto a Punch enemy and hurl it with great force against a wall after holding down the 'A' button for a moment. This enemy throwing ability turns out to be essential for breaking certain types of blockades and walls found throughout the level, some of which are even marked indicating which type of enemy you must use to break said blockade. Finally, although I am not very pleased with myself for having left some coins behind due to not knowing how to get around certain blockades : / , despite this I managed to obtain a good loot at the end of the level after dropping the anchor and successfully unlocking another part of the final portrait. Well friends, I hope you enjoyed this Wario gameplay and as always I thank you for the support of this Gaming 3Speak channel and the warm reception. Cheers and until next time.



Some technical details:

1. Video game: Warioland II (Game Boy Color) (USA ROM version)
2. Emulator used: Action mGBA v0.10.5 (Win x64)
3. Video capture software: Action V 4.4.0 (Win x64)
4. Edited and rendered: Capcut (Professional Edition x64)
5. mGBA Emulator Video Config:

  • Display Driver: Opengl;
  • Vsync: On;
  • Frame Skip: 0;
  • Shader: H2QX (scaled 2x algorithm developed by Singron);
  • Enhancements:
    Video Renderer: Opengl;
    High-res Scale: 2x.


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