Fallout 3 Walkthrough (Modded) Part 149

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In this episode, I complete the second contract from The Regulators mod. Also, some exploration of the Wasteland.

The full playlist is now available on Youtube and Odysee.

  • 00:48 - Little Lamplight is the closest location to the Makeshift Shack. However, the last time I fast-traveled there, I was ambushed by a Matriarch upon arrival. It's Yao Guai Tunnels, then.
  • 02:04 - At least it wasn't a Matriarch.
  • 05:05 - Stop hiding inside the rocks.
  • 05:46 - Heading northeast.
  • 06:24 - Nope. I'll avoid the deathclaw.
  • 08:41 - Discovering the Makeshift Shack. Super mutants were nearby.
  • 09:12 - Some Talon mercs were guarding the place. More Super mutants.
  • 11:13 - Entering the shack. The Talon Company Boss was alone. Don't forget to collect the Finger of Fugitive from his body.
  • 11:46 - There's a Fat Man on the metal shelf on the left.
  • 11:56 - Lockpicking the safe.
  • 12:08 - Some RadAway.
  • 12:18 - Lots of ammo boxes.
  • 12:45 - Avoid using explosives within this area, as you can trigger the mini-nuke on the shelf.
  • 13:20 - Outside again. Some inventory management.
  • 14:07 - Heading east. There are some areas around I haven't visited.
  • 14:45 - Another deathclaw.
  • 16:07 - I see a radio tower to the south. I'll go east first.
  • 17:24 - Sometimes, I forget that the companions don't have the Light Step perk.
  • 17:56 - Some frag mines to disarm.
  • 18:09 - Meeting a scavenger in the ruined house.
  • 20:15 - Another ruined house to the southeast.
  • 20:52 - Something stepped on a mine. I shoot most raiders without getting too close.
  • 22:54 - More frag mines to disarm.
  • 23:40 - Discovering the Charnel House.
  • 24:40 - Killing the remaining raiders.
  • 25:26 - Ammo boxes on the house's upper floor.
  • 26:39 - A Duck and Cover! on the floor. It's on the same level as the ammo boxes.
  • 27:28 - Chems in the bathtub.
  • 28:12 - From the rock formation behind the house, I can see Smith Casey Garage and a good chunk of the Wasteland.
  • 29:53 - Heading west. I rescued an Adventurer (NPC Travel mod) from a Yao Guai.
  • 31:41 - The radio tower has a switch to activate the Radio Signal Papa November. A drainage chamber is hidden nearby.
  • 34:26 - A sentry bot. That .223 Pistol EX I found on Wheaton Armory actually worked against it.
  • 35:37 - The drainage chamber is on the other side of the road.
  • 36:55 - A Pugilism Illustrated is near the ladder.
  • 37:33 - Back at the Regulator HQ to complete the contract.
  • 38:14 - If I'm not mistaken, the ammo you buy in the terminal is placed on the box at 38:40.
  • 38:32 - Accessing the terminal to get the third contract. To the Raider Camp.

See you guys in the next episode.


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