Helping Agatha find a new violin.
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Timestamps are below:
- 00:05 - As I fast travel to Meresti Trainyard, a scavenger shoots a robobrain.
- 00:54 - Heading north and shooting some raiders.
- 01:55 - Now turning east, neat the collapsed monorails.
- 02:54 - Tyrannaclaw incoming!
- 03:26 - Crossing the rope bridge and discovering Agatha's House.
- 03:52 - Entering the house and meeting Agatha.
- 04:41 - Hearing about her story.
- 05:46 - Intelligence option about her homemade violin.
- 06:26 - Of course, I'll help.
- 07:33 - Receiving the key to her ammo box.
- 07:59 - Receiving a story about Hilda - Agatha's great great grandmother - and a Stradivarius in Vault 92.
- 10:28 - More backstory about her great-great-grandmother.
- 12:08 - Leaving the house and fast traveling to Greener Pastures Disposal Site. It's the closest discovered location to Vault 92.
- 13:34 - Heading north.
- 15:03 - Enclave units on the road ahead. It's one of their camps. I shoot them from afar.
- 17:46 - Deathclaw vs. (Enclave) Deathclaw Alpha (FWE).
- 18:42 - Eliminating the Deathclaw Alpha and remaining enclave units in the camp.
- 19:13 - An Outcast patrol joins the battle.
- 21:15 - Collecting some purified water on the trailer.
- 23:16 - Accessing the (PFC M. Scott) terminal.
- 24:36 - Listening to the field report.
- 25:44 - Moving north and them shooting the raiders on the nearby barn.
- 27:01 - Wrong grenade.
- 27:56 - Shooting Mayers inside the barn.
- 28:08 - Looting the Faceless Mask from his body. The mask was added by the New Uniques mod.
- 28:34 - Looting some chems.
- 28:47 - A copy of Dean's Electronics is on the shelf. You can see if you pause the video.
- 29:14 - Looting the destroyed silo.
- 31:27 - The Irradiated Pool is a location added by The Regulators mod. There's nothing here for the moment.
- 33:44 - Discovering Vault 92.
- 34:14 - Entering the vault.
- 35:44 - First aid boxes and ammo on the desk.
- 36:02 - Oops! Frag mine on the other side. Also, some bloatflies.
- 36:19 - Professor Malleus audio log V92-01.
- 36:24 - The Flamer Pistol was added by RH Ironsights mod.
- 36:35 - Listening to the audio log.
- 38:03 - Opening the door on the right and disabling frag mines.
- 39:56 - To the Reactor Room.
- 40:41 - Venom lurks (The Mantis Imperative) can spawn in the flooded area.
- 41:05 - Mirelurk Overlord (Imperfection mod).
- 42:02 - How the hell did he not take any damage?
- 42:11 - Thanks, Fawkes.
- 42:40 - Gas leak and throwing a shredder grenade on the mirelurk.
- 43:15 - Going upstairs to a door that connects with the vault entrance.
- 43:47 - Checking the map.
- 44:12 - Disarming a frag mine and lockpicking the door.
- 44:41 - Going through the door that leads to the atrium. Disarming the rigged shotgun and a tripwire.
- 45:28 - Finding the Feedback Loops note on the floor before the stairs.
- 46:03 - Disarming another frag mine after the stairs.
- 46:08 - Lockpicking the door to the atrium and using the Flamer Pistol on the bloatflies.
- 46:31 - Level up.
- 48:57 - I chose the Action Girl perk.
- 49:13 - That door leads to the Living Quarters.
- 49:38 - That other door leads to the Sound Testing.
- 49:52 - Going upstairs to the upper area of the atrium.
- 51:05 - Lockipicking the door to the supply shop. I thought the terminal only served to open the safe, but it has some stuff worth reading.
- 51:45 - That's the Supply Shop terminal.
- 51:57 - Ammo and a Tales of a Junktown Jerky Vendor on the shelf near the terminal.
- 52:00 - Lockpicking the safe near the terminal.
- 53:30 - Entering the Overseer Office.
The search for the Soil Stradivarius continues in the next episode.
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