Metal Gear Rising: Revengeance - Duel to the Death Against Sam. One of the Best Fights in the Game [ENG/ESP]

in Hive Gaminglast month

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Last time my adventure ended just after defeating Sundowner, one of the important enemies and a member of the terrorist group Desperado that we are trying to dismantle. After defeating him, we will learn that the leader of this group, who is also the senator of the United States, is in Pakistan, so we will head to that country to try to stop him once and for all. To transport us Raiden will borrow a motorcycle, not to go to Pakistan, but to visit an old friend who can help us get to the country in a quick way.
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However, while we are driving we will meet Sam, who will be waiting for us in the middle of the road. After a short conversation, we will decide to put an end to everything in this place, fighting in a duel to the death.
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This combat is a marvel in many ways; atmosphere, soundtrack, mechanics. All the bosses in the game are pretty good, but this one is on another level, partly because of Sam's personality and the style they wanted to give to the combat being a duel to the death.
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As always, parries and blocks will be a fundamental part of the combat. Sam will be quite aggressive and will have fast and acrobatic attacks with his sword, so if we are not careful or we are not fast enough to block them, he will surely defeat us.
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It will also have several phases that will be shown as we reduce his life and different events occur in combat, such as leaving him without his sword, for example. I like it because many of these phases are 'camouflaged', that is, at first glance we will not notice a change in him, nor in the scenario, he will simply become more violent and powerful as the combat develops.
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The only bad thing about this fight is that it ends. We will defeat him with a last stab in the chest, but, unlike the rest of the bosses that we cut into pieces, we will not cut him into pieces, he will simply fall defeated to the ground.
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Afterwards, our robotic dog will have a conversation with us, asking us if this outcome was really necessary, because before we met him and modified him to make him our companion, he was Sam's companion and still holds some affection for him.
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We will pick up Sam's red sword, but it will be blocked by a DNA identification, basically only Sam can wield it. The dog will ask for it, he wants to keep it and protect it as a reminder and respect for the memory of his old friend. Here ends the level. You realize how important this combat is when the game dedicates exclusively a level to this.
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With Sam defeated, we can continue on our way. We will arrive at a military base where a young girl will be waiting for us. At the level of lore, the appearance of this girl is important. In Metal Gear Solid 2 Raiden saves her life. This girl is a prodigy, she has managed to develop a ship with modern technology that will allow us to reach Pakistan quickly and efficiently.
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We will end up arriving at a large base that, according to the suspicions of our team, is the only place big enough to hide something, so we will have to infiltrate it and see what we find. However, it seems to me a good time to finish the adventure for today, mostly because this base is the final level of the game, if I remember correctly. So surely next day will be the final chapter of this adventure. I have very good memories of the final boss of this game, I'm looking forward to face him and see if I still find him as good as the first time I defeated him many years ago.
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La última vez mi aventura terminó justo al derrotar a Sundowner, uno de los enemigos importantes y miembro del grupo terrorista Desperado al que estamos intentando desmantelar. Al derrotarlo, nos enteraremos de que el líder de este grupo, que a su vez es el senador de los estados unidos, se encuentra en Pakistán, así que nos dirigiremos hasta ese país para intentar detenerlo de una vez por todas. Para transportarnos Raiden tomará prestada una motocicleta, no para ir a Pakistán, si no para visitar a una vieja amiga que podrá ayudarnos a llegar al país de una forma rápida.
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Sin embargo, mientras estamos conduciendo nos encontraremos con Sam, que estará esperándonos en medio de la carretera. Luego de una corta conversación, decidiremos acabar con todo en este lugar, luchando en un duelo a muerte.
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Este combate es una maravilla en muchos sentidos; Ambientación, banda sonora, mecánicas. Todos los jefes del juego son bastante buenos, pero este está a otro nivel, en parte por la personalidad de Sam y el estilo que quisieron darle al combate al ser un duelo a muerte.
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Como siempre, los parrys y bloqueos serán una parte fundamental del combate. Sam será bastante agresivo y tendrá ataques rápidos y acrobáticos con su espada, por lo que, si no tenemos cuidado o no somos lo suficientemente rápidos para bloquearlos, seguramente nos derrotará.
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También tendrá varias fases que irá mostrando a medida que vayamos reduciendo su vida y vayan ocurriendo distintos eventos en el combate, como dejarlo sin su espada, por poner un ejemplo. Me gusta porque muchas de estas fases están ‘camufladas’, es decir, a simple vista no notaremos un cambio ni en él, ni en el escenario, simplemente se irá volviendo más violento y poderoso a medida que se desarrolla el combate.
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Lo único malo de este combate, es que termina. Lo derrotaremos con una ultima puñalada en el pecho, pero, a diferencia de el resto de jefes a los que cortamos pedazos, a él no lo cortaremos en pedazos, simplemente caerá derrotado al suelo.
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Luego, nuestro perro robótico tendrá una conversación con nosotros, preguntándonos si realmente era necesario este resultado, pues antes de que lo conociéramos y lo modificáramos para hacerlo nuestro compañero, él era el compañero de Sam y aún le guarda algo de cariño.
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Recogeremos la espada roja de Sam, pero estará bloqueada por una identificación de ADN, básicamente solo puede blandirla Sam. El perro nos la pedirá, él quiere guardarla y protegerla a modo de recuerdo y respeto a la memoria de su viejo amigo. Aquí termina el nivel. Te das cuenta de lo importante que es este combate cuando el juego dedica exclusivamente un nivel a esto.
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Con Sam derrotado, podemos seguir nuestro camino. Llegaremos a una base militar donde una joven nos estará esperando. A nivel de lore, la aparición de esta niña es importante. En Metal Gear Solid 2 Raiden le salva la vida. Esta niña es un prodigio, ha logrado desarrollar una nave con tecnología moderna que nos permitirá llegar de forma rápida y eficaz a Pakistán.
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Terminaremos llegando a una gran base que, según las sospechas de nuestro equipo, es el único lugar lo suficientemente grande como para ocultar algo, por lo que habrá que infiltrarnos en ella y ver con que nos encontramos. Sin embargo, me parece un buen momento para acabar la aventura por hoy, más que nada porque esta base es el nivel final del juego, si no recuerdo mal. Así que seguramente el próximo día sea el capitulo final de esta aventura. Tengo recuerdos muy buenos del jefe final de este juego, tengo ganas de enfrentarme a él y ver si me sigue pareciendo igual de bueno que la primera vez que lo derroté hace muchos años.
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[ENG]
It's amazing the game as I recently watched a series called ninja kamui it was somewhat similar so it's entertaining, it's a shame it's going to end soon, but it's been entertaining so far.

[ESP]
Es asombroso el juego como hace poco me vi una serie llamada ninja kamui se me hizo un tanto similar por lo que es entretenido, es una lástima que vaya a terminar pronto, pero ha sido entretenido hasta ahora.

Samuel is such an epic boss, I love his music theme. Sunny is really charming, I like how she is more confident in this game compared to how she was in MGS4.

 last month  

It's amazing. For me, the game is escalating not only in how mind-blowing the bosses are, but also in the music haha. This one made it into my favorites.

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These game wants to remind me of ghost rider the only diff is the animation and background is top norch