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RE: [Straw Plays] Deathloop - Part Three

in Hive Gaming3 years ago

That was pretty crazy how you had to kill all those different Wenji’s. I like that they’re expanding and developing on the time-travel mechanics in the game and that they let you gradually take more and more stuff with you through the loops. Making the whole time-effect fueled by that Residium thing ups the stakes because you keep needing to conserve that resource. That silent golden gun looks really cool. Love how that Charley place looks like an abandoned theme park. It’s funny to hear the enemy grunts talk. Love it when games try to give the cannon-fodder some personality, even if just a little. Glad you were able to get back into the building. When the window was shut — I was like, Oh shit the game adjusted to your previous attempt which is pretty sick. Can’t wait to see all the cool time travel powers — like that teleporting one. Awesome gameplay. Excited for the next one!