Castlevania Coming to the Sega Master System WIP

in Hive Gaming3 years ago

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When Konami released Castlevania into the world, in late 1986, they probably had no idea what they had created. For years it was viewed as a Nintendo Entertainment System game – disregarding the arcade and computer versions. As far as consoles went, yes, it was a Nintendo NES exclusive franchise, for years this stood true. Sega would have to wait till later in the life of their Sega Genesis to get a version of Castlevania (Bloodlines for those wondering). Well, thanks to fans, the Sega Master System (precursor to the Genesis) is getting a version of the first Castlevania.

Whip it good

Other than Castlevania, I cannot think of a vampire hunter that uses a whip for their weapon of choice. Most use wooden stakes, holy water, and crosses. The latter two do make an appearance in Castlevania, as secondary weapons. Maybe Konami got the idea to use a whip from the Indiana Jones movies? Come to think of it, the whip is a severely underrated weapon in gaming.

Castlevania for the SMS is not solely based on the NES version, nor the arcade. It is based on the Castlevania Chronicles version, released in 1993 on the Sharp X68000 (few even know what that is) and then on the Sony PlayStation in 2001 (the version most will recognize).

That means the graphics are better than the 8-Bit NES one, featuring more detail, especially in the backgrounds. I am all for it, honestly. I am not interested in a straight port – if I wanted that, I would just play the original.

More than a demake

I like where they are talking about taking this port. The developer behind this has stated they may include some Symphony of the Night elements here. That would be interesting, I wonder what elements they could be hinting at?

The embedded video above shows a lot of content already and a great framework for more to come.

Are you excited about Castlevania for the Sega Master System? What is your favorite demake title?


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I absolutely love this! I never played much of this version, but SOTN was definitely my shit when it came out on PS1! This is so dope! Can't wait to see further developments, will deff be following this project! Thanks for sharing!

I am excited for this too. Part of that excitement is what parts of SotN are they bringing over? Item inventory? Exploration of the castle? Enemies? Imagine if someone made a Castlevania Maker like Super Mario Maker? 😍

:O Don't get my hopes up! The ability to make our own levels/enemies/abilities would be incredibly dope! I like the way you're thinking about this! I'm definitely curious as to what parts of SOTN are going to be ported over, there are so many elements they could integrate! Thanks for the feedback! :P