One of my favorite games of all time. I may have asked you this before or at least in some way kind of asked it but what is the reasoning behind focusing on the Amiga? Just because they can? I was under the impression that this system had been dead for a long time now.
I think a lot of these independent homebrew developers are focusing on platforms that have the engines they can use. The Scorpion Engine is a popular one with ports to Amiga, Windows, Sega Genesis, Neo Geo, Amiga. I call it a plug and play engine - like Game Guru and the like - 2D games are easy, the code is already built in, just add your graphics and audio and compile.
Here is a video showing a bit of it.
Knowing something about programming is helpful but not nearly as much as one would need to create a game from scratch.
Much like making a "game" in using M.U.G.E.N. or OpenBor - the base copycat output is going to look a lot like everyone else's "game". The more programming one knows, the more unique they can make their game - like people using OpenBOR (known for Final Fight/Streets of Rage style games) and making Galaga style shooters or Castlevania adventures with it.
The Amiga has been dead, at least commercially, for decades. There is a company that owns the rights to the operating system and they sell it today so you could "technically" have an officially licensed Amiga in 2025.
One of my favorite games of all time. I may have asked you this before or at least in some way kind of asked it but what is the reasoning behind focusing on the Amiga? Just because they can? I was under the impression that this system had been dead for a long time now.
I think a lot of these independent homebrew developers are focusing on platforms that have the engines they can use. The Scorpion Engine is a popular one with ports to Amiga, Windows, Sega Genesis, Neo Geo, Amiga. I call it a plug and play engine - like Game Guru and the like - 2D games are easy, the code is already built in, just add your graphics and audio and compile.
Here is a video showing a bit of it.
Knowing something about programming is helpful but not nearly as much as one would need to create a game from scratch.
Much like making a "game" in using M.U.G.E.N. or OpenBor - the base copycat output is going to look a lot like everyone else's "game". The more programming one knows, the more unique they can make their game - like people using OpenBOR (known for Final Fight/Streets of Rage style games) and making Galaga style shooters or Castlevania adventures with it.
The Amiga has been dead, at least commercially, for decades. There is a company that owns the rights to the operating system and they sell it today so you could "technically" have an officially licensed Amiga in 2025.
https://www.amigaforever.com/
As long as fans keep making games, playing them, and enjoying the platform is it ever really dead?