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RE: State of the game: World of Warcraft

in Hive Gaming3 years ago

Both DAOC and Anarchy Online were late 90's MMO's. They had a lot of issues back then but most of it was because of the internet infrastructure not being anything like it is today. Anarchy Online was particularly notorious for lag and members of your group simply going LD (link dead) mid-battle and as you know, when you have a party of carefully selected members, every person has a special role in the fight or you get wiped. We did a lot of running away in those days because all of a sudden our tank or healer would just stop responding.

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Haha! that sounds about right. I remember in the first World of Warcraft running the same dungeons over and over again because the tank would leave mid fight. Sometimes having to 4 man it or search the /who function to whisper random people to join us. Fun times!

in Anarchy Online and DAOC there was no /who or LFG system, you had to literally stand outside of dungeons and shout what your qualifications were. This is why I started playing healer classes because they could ALWAYS find groups. DPS guys were a dime a dozen and normally had to wait a while.