
Hello to the entire community. I would like to take this opportunity to share my thoughts on a very interesting card that surprised me greatly when I saw it on the market. In a way, it has gone somewhat unnoticed since it is not widely available. It is a kind of ultra-mega powerful card.

I was very surprised that it is ethically rare, since it has a fairly aggressive formulation, considering that it is dedicated to fighting against cards with the same type of attack, that is, melee attack cards, which in a way gives us a considerable advantage in battle.

Getting it on the market seems like a bit of an odyssey to me, since it practically doesn't exist and there is only one player who has a combat unit with darkness cards, which is a great learning experience considering the possibility that these types of cards may come out in the future.
Abilities
Among its abilities, we have a rather important and interesting one, as we could use it as a tank since it is focused on going into close combat with other monsters, but at the same time it can be accompanied by another card that could support it in its way of attacking, both in neutral cards and in earth element cards, which makes it quite peculiar, and the following abilities will help it resist a little more in battle and even reduce certain enemies.

It is one of the most important skills to investigate, as it provides another skill called reach, which allows the bag next to you to attack in a way that gives you a double attack.

Thorns surprised me a lot. How can this incredible ability be balanced, given that when attacked, this card would lose 2 points and a thrust? Well, I find it interesting that it has a fairly high amount, which would help it a lot to resist in battle, in addition to a shield, even though it is only one. It would help Thorns activate in a good way.

Holy Shield
Not only do I think it's a good way to provide some support, as it would withstand an attack without any damage, but it would also make that card quite resilient in battle, which would be very surprising in terms of high resistance.

Impede
From a fairly proportionate and advantageous vein to the monster, this attack will reduce its speed by one point. If the attack is successful in this way, it will give us an even greater advantage, despite the fact that it has 3 speed points, which I think is an average to high score. I think it would make for a pretty interesting card.
Best Summoners
If you, the summoners, can provide us with certain characteristics or functionalities that help our team perform much better in battle, then this card is not exempt from being, in a way, helped to provide much more utility.
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From Summoner to Summoner. In my opinion, these would be the most convenient to take into account. A way to increase speed or reduce it for the enemy would be the most convenient. In addition to providing a much broader form of attack by increasing it by two points with underboss Fabino, as well as reducing the enemy's shield so that we can, in a way, attack their health points more directly. I feel that these would be the most convenient, taking into account and analyzing that this is a card that requires a high amount of mana, and modern legendary summoners possess certain abilities that this card already has, thus giving it a much broader advantage compared to other cards.
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Splinterlands



