
Hello to the entire community. On this occasion, I would like to talk to you about a card that I find quite interesting, and I would like to analyse it in a little more depth because, as it is a reward edition card, it is much more difficult to obtain and to find reliable information about it, given that we have no record of what its maximum level would be. However, on this occasion, I want to analyse it to such an extent that we can more or less draw certain conclusions depending on how it could be used to its fullest potential.

I really like that melee attack cards have a certain usability beyond just high power. This time, we have a kind of tank card, as it can receive attacks and then restore itself. Something else I'm observing or noticing is that the amount of mana it requires is quite low compared to other tank cards with the same amount of life, which makes it a little more special than the rest, as it has a much more incredible power, as it can reach its maximum potential in a 6-point melee attack, thus giving us a great advantage.

I think Weary's counter ability is a bit different or strange, as its attack formula decreases round by round. That's why we can see that this card could be useful in the near future if we have it at maximum level.
In terms of abilities, we have Oppress, which is quite powerful as it practically destroys everything, and that's why I think this card is also a kind of tank, because it makes a double attack on monsters that have the ability not to attack, which makes it much more useful in battle, undoubtedly making it better than I myself thought. We also have a rather interesting ability, which I think would give it much more power if we could have a card to support it with repair, and we know that there are many Life element cards that can do this in a very convenient way, such as Harmony Strike. This way, we ensure much more attack while we are in battle.
Heal
Finally, not only do we have an ability that can help you a lot in battle, but by being able to heal you while you are in the front row, it would be perfect for this card to not only do much more on its own, but also keep you in battle for much longer, since we have a sort of wall with 11 health points and 6 shield points that could even attack. This way, we can have a well-balanced card. I think the speed for this card is average, and I feel that we could add a card that could increase it or summon some speed points, thus not only increasing it but also making this card powerful in a very convenient way.
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Analysing both old and new summoners, I think this card is much more geared towards having a presence with legendary summoners, thus giving us much more potential, such as increasing it to 3 points with The Peakrider or having a rather exceptional formula with Elias Max Pruitt, which will give you a much more powerful shield, but also something interesting that I think could help us a lot is being able to repair the shield and cleanse it. This way, we have a pretty good formula for this type of card, and in addition to the attack being much more powerful, the shield is also something interesting that I think could help us a lot. More attack ensures a much more powerful shield, but also something interesting that I think could help us a lot is being able to repair the shield and cleanse. This way, we have a pretty good formula for this type of card, and in addition to being able to use it in modern mode, it will grant much more power thanks to this summoner, as it could remove that ability or counter-ability that could weaken it in battle. Grandmaster Ratie is undoubtedly the most powerful card against magical attacks, as it would allow the shield to resist these types of attacks before attacking life, thus giving you a perfect trio of summoners that could help a lot, not only making this card more effective in battle, but also allowing it to last much longer.
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Splinterlands



