Vespup

in Draw A Day14 hours ago

I was thinking about evolving the characters I designed for the longest time now. Although I may not be using them like a game asset I still find it interesting what if I create one or two more of its form. Here is that attempt starting with a base form
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Vespup

Before they grow into the twilight couriers known as Vespyr, every member of this species begins on foot. Meet Vespup, the base form of the Vespyr line.

Lore & Origins
These creatures carry messages between people who moved away. Before a Vespup can fly and become a full Vespyr, it has to walk the lone wanderer's journey.
A Vespup cannot fly well yet, so it walks across trails and border wrapped in a thick moss cloak while waiting for it's wings to grow.

Creature Profile
Species: Traveling Bat
Order: Nocturnal Vagrants
Type: Psychic
Disposition: Clumsy Traveler
Key Trait: Tough, simple protection over speed.

Abilities

  • Cloak Veil (Passive): Its thick moss cloak lets it hide against rocks and trees when it stands still.
  • Clumsy Dodge: It trips so often that enemy hits accidentally miss.
  • Echo Sight: Special sound waves help it find hidden items tucked away
  • Satchel Search: It has a 50/50 chance to find a useful item or just a plain rock in its pouch.

Evolution Line
Vespup--> Vesprel--> Vespyr

  • Vespup: The heavy-cloaked traveler learning to walk long paths.
  • Vesprel: The middle form, starting to use its wings.
  • Vespyr : The full courier, flying quietly through old places.

Vespup's design is all about protection first. The big cloak, heavy boots, and round head show that it is still young. Its soft pink skin needs the thick green coat to stay safe until it gets older and grows wings.

What kind of stats or moves would you give a clumsy traveler like Vespup? Drop your ideas in the comments