
As someone who has been a keen observant of Web3 gaming economies, it’s rare to come across game engines built with this level of clarity and fairness. Hyper Rail Blaster, developed by Invennium Corp. and built on the Arcade Colony platform, is one such gem.
At the heart of its appeal lies a transparent and layered rewards structure baked into the game’s DNA. First up, Game Rewards: the proposal allocates 6 million Colony tokens annually, equating to roughly 500,000 Colony per month, for distribution among players—based on “Rshares,” a formula tied to both your score and the waves you clear. This ensures that your performance truly matters—your in-game achievements translate directly into tangible token payouts.
Beyond the day-to-day grind, there's Leaderboard Rewards, another 6 million Colony per year. Every cycle (refreshing every five days, as noted in the whitepaper), the top performers on the leaderboard—likely the top 25 or 100—are compensated according to rank. It’s a compelling push toward healthy competition and engagement.

Then, the final piece: the Jackpot, set at 3 million Colony annually. This is a clever mechanic—each 30-day period scrapes the current highest score. If someone surpasses it within that window, they claim 50% of the jackpot pool. If no one breaks the record, the pool rolls over, compounding until someone finally does—and that climactic victory pays handsomely.
Collectively, this triad—gameplay-based payouts, leaderboard-driven perks, and the growing jackpot—forms a well-balanced, performance-reward ecosystem. For a free-to-play Web3 arcade shooter, that's a rare find: true meritocracy in action.
If the Arcade Colony DAO approves the proposal—requesting 15 million Colony tokens per year for five years—Hyper Rail Blaster stands to become a standout example of community-driven, skill-based reward design.