It is a big step and little they achieve it, lately the games are designed to be more and more addictive, there are games today that release a load of dopamine and have the equivalent of a 25 year old adult, imagine that in the brain of a 9-year-old boy to give you an example. On the other hand, there are games that stimulate your brain in a good way and using them with a lot of self-control can surely be a help for those who need it.
And on this week's word I'm still working on it, I'm hoping for a little more inspiration. I will do my best to be on the winners podium, in the meantime cheers and see you in the awards round!
That's how it goes. I've found that the games that require some kind of levelling up and open-world progress have the ability to really suck you into them. Then every level and step of progress gives that dopamine boost right as it's designed.
Have fun with the word of the week bud, I'll look out for your post.