Farming tales - update NW my opinion

in Farming Taleslast year

Good afternoon friends! Finally, the long-awaited event happened and we waited for the release of the Waxchester game update! In this article, I will not engage in advertising, it is enough that in a bear market this game holds and makes a profit.
I want to say a huge thank you to the team and Lycas, having received huge profits at the beginning of the game, they did not stop working on and developing it, I really hope that the game will live for decades.
The developers have released updates and asked to leave your opinion about the game, do not be offended, I will speak my opinion about the bad and good moments of the game.

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The developers have created a huge world, some parts are closed for walking and probably in the future they will add new buildings here for new players.
The first thing I encountered was that there was no way to ride a tractor, I had to wait for the players, I tried 15 times and never could ride. Hence the main question for developers, how do you plan to attract new players? Tractor riding should be with good prizes otherwise people will not want to participate in it. I advise adding an arcade in the form of shooting ducks or zombies.

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The second problem is the leaves of the trees that interfere with the game. Make them tall so the leaves don't get in the way. Or swap them for palm trees. It's very uncomfortable to play. Another tip - for the convenience of the game, they all need to be cut down and firewood handed over to the toy workshop. To do this, users who have a lumberjack can give him, for example, for a year, so that he cuts down one tree. Then the game will be cleared and instead of trees, you can plant shrubs that will not interfere with the game.

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The next problem is the lack of understanding among new players of what needs to be done and why. A bunch of videos on YouTube do not give a complete picture of what needs to be done. People go around Waxchester only to steal food and sell it, as soon as this feature is added to tacos, no one will go there. The game loads the computer very much, it is constantly hot. The developer needs to create a calculator on his site and it should not be a table in a text editor. Please make a website where you can see the price of crafting, the price of an atomic that can be obtained from this product. Many games have such a calculator, for example, it was in farmer world. This will make it easier to understand for new players.

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You spent a lot of time decorating the farm - animal animation, dog, cat, field. But now the farm is abandoned, we play two different games. I don't go to the farm at all. And something needs to be done about this problem. Firstly, you need to add a transition from the farm to the city - it is better to make the move on a tractor. Secondly, you need to raise the importance of the farm. For example, if you don't have a dog, other players will be able to come to your farm and rob you. If you don't have a cat, mice will eat your crops. This opens up opportunities to improve the farm - such as buying a gun for defense, hiring a guard or personally guarding the farm, this will motivate people to be in the game all the time and not just harvest through tacos.

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There is still no use of a lumberjack in the game, but you said that he would be very needed in the city. Now it is needed only for the production of toys and tools, but this is very small. It is necessary to add the ability to craft your own housing or building for products. Wood is used in many places.

There is still no understanding about weekly tasks. It is necessary to release a calendar with weekly tasks otherwise it will turn into animal price spikes and interfere with the stability of the game.
The next moment - we forgot about the coordinating council, the coin was distributed only once and was not distributed again.
After the release of Waxchester, we reached a dead end. What's next? Just doing weekly tasks? Fill the Waxchester with new mini-games? The wait for Waxchester has been very long, if this is the finish line in the development of this game, then oblivion awaits it. I appeal to the developers - now is the end of the year, you will soon leave to celebrate the new year and Christmas, it will drag on until February. Please, while there is time, make a plan to develop the game and attract new players. You need to spend money on advertising and most importantly make the game understandable for new players.

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Craft is very CPU intensive. It's time to get out of wax. Switching to a matic seems very attractive. The move to BNB will take this game into space. Please contact Binance, I'm sure they will be interested in your product. Such a partnership will make both you and us rich. We know that their Alice project hasn't been released yet, you've already surpassed it. Don't waste time.

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