Class Demo from Tonight

in OnChainArtlast year

BarrelRender.png

This is a quick demo for my 3D game art class tonight. Making a barrel is a favorite since it's a simple shape but you can add some nice detail in the texture.

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Model here is super simple, but the magic happens during texturing.

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Once in Substance Painter, I started out by making the wood panels with a height map

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Then I start layering on different materials.

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In the end I'm blending multiple layers of wood materials, metal, rust, multiple layers of dirt, and the Jack Daniels logo, which was a request from one of the students hehe. I'm still a bit amazed what's possible in such a short amount of time these days. The tools are so powerful it's kind of insane. After all that for the sake of sharing I took things into C4D and Octane for a quick render. That's the first image. Got the lighting idea from one of the references I was looking at. Looked like an underground wine cellar.

Hope you all like. See you in the next post.

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This is pretty cool. Which tool are you using?

Thanks, Maya and Substance Painter

Thanns! Cool. I like to learn. I will create time for it soon.

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I do love how much nonsense you can do with texturing :D

And still trying to nut out how much I can abuse texturing for with game art as focusing on animation even though I generally try to keep things as low as possible to help with rendering, I will also just keep adding polygons til I get the shape I want which is probably slightly less of an option with game assets XD

The barrel/s look sweet, it is pretty amazing what can be done in how much time :O