I chose Ed Hopper's New York Office (1962)
Megascans architectural assets
Characters from Unreal Engine Hillside project file
Layerings and color adjustments in Photoshop
Made in Unreal Engine 5.2

.
.
.

Thanks for dropping by!
I chose Ed Hopper's New York Office (1962)
Megascans architectural assets
Characters from Unreal Engine Hillside project file
Layerings and color adjustments in Photoshop
Made in Unreal Engine 5.2

.
.
.

Thanks for dropping by!