#d abstract sci fi render with blender

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HI there
so, I'm pretty sure by now youll be asking, why the hell am i working on a lot of abstract objects, well in my defense i do create realistic objects and renders once in a while, but i just realized, creating abstract renders does help in, creating more realistic objects, because with abstract renders you have no limit to the types of setting and modifiers you wanna use, because many realistic renders start from normal basic shapes
i just remembered this trick i learnt from the our good ol' ducky 3d, and yes i plan on using it on a future render actually, something more realistic
here's the behind the scenes:
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That will be all for now
THANKS SO MUCH FOR STOPPING BY
and ill see you in the next one.
WORK ARRANGEMENT RE.jpg