Played around in Blenders Eevee Render Engine and also tried out the Geometry Nodes for the first time that have been introduced in Blender 3.0
Quite satisfied with the results...
Learning curve still progressing :D
Scene setup in rendered and layout view
Setup of the geometry nodes for distribution of grass and small mushrooms
Next (planned) project is either a small sailing ship (Sea of Thieves like) or a medival cottage.
Both stylized, sind I like this approach much better than going for some super realistic renders.
PS:
No real magic mushrooms were harmed or consumed while creating this magic mushrooms...