Finally, the bullet 2400! My tortuous path to mastery

The 2400 rating points in Lichess is a personal goal I've set for myself in recent months to at least get back on the path of training and who knows, maybe finally reach 2000 in real life. Well, let's not dream so high for now, let's get to the games.

I think many of these Bullet games are also decided by how good I am with the mouse. If I'm short on time, I simply start looking for the most annoying moves for my opponent just to annoy them and run out of time. There weren't many games like that, but there were a few to collect the final points.


For me, Bullet's standards are simply to stay around 2400 or at least somewhere close. For me, I think it's desirable to reach a certain point. I'm going further because I feel like I can beat a lot of players at this level. Several of these games are like this, but most are against players at my level.


Many of these games, at some point, we make a lot of moves that seem idiotic, but understand, I probably had less than a second left to play, so many of these moves are simply the ones I see at first glance or the ones I understand will bother the opponent the most or force a checkmate.


I always get nervous when I almost reach the mark. I say I'm too close to miss, although most of the time, leveling up in bullet is the easiest part of the game. The world is a challenge, but going down is also a challenge, so I try not to start many games when I don't want to play or when I'm tired because I've noticed that's where I can lose more than 50 points.


Finally, I was able to win many of these games thanks to an important factor: tactical skill and not spending so much time in the opening. Tactical skill is the ability to see decisive plays for us at a glance. It's more like a spider-sense for important plays, and I think that's the sense that players at this level need to have to win.

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Congratulations on reaching 2400
Having rating goal puts some pressure on games but it is also motivates you to play
Next goal 2500