Post-apocaliptic barbershop and bar locations

Hi there !

Today I will tell you about two game locations I created, which were supposed to be in the game and I will attach these sketches, as well as characters concepts.

The first one it's a barbershop. The player can change the appearance of his character on the cover page (avatar) at this location. This means that haircuts, outerwear, glasses, different hats, bandanas etc. can be changed. Here, in the barbershop, you can get exciting quests from Jay, the character and his smart feathered friend , Bob, the parrot, who is also interested in haircuts. Also, a yellow autorobot (tattoo master) you can see on this sketch, that can make tattoos.
The second location is a bar 🍸. Here you can restore the character's energy by drinking some delicious drinks from Max the barman or chatting with a pretty girl Barbara and you can order tickets to the Arena location, not at the cash register.
If you are interested in pipeline itself, the working process of how I make concepts, then, in short, first of all, I look at the various references of similar topics on the Internet. Then, on the tablet (sometimes even on paper with pencil ✏️) make several examples of quick sketches almost every time in colors. And finally, after the investor approves a specific sketch, drawing it in details.
For this post-apocalyptic project, I first drew a detailed line, then painted with color, made shadows and highlights.

characters set3.jpg

bar_2.jpg

location-barber_shop.jpg

sketch bar and barbershop.jpg

срфкфсеук2.jpg

ketches1.jpg

sketches2.jpg

location-barber_shop2.jpg

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looks cool, good jobs bro