[ESP-ENG] Rotation on Mars | 3D Blender tutorial

in Alien Art Hive2 years ago (edited)

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Hola Hivers, saludos a todos, hoy es la primera vez que publico en esta comunidad y quise hacerlo porque cree un figura en blender que es un poco del espacio y algo alienígena, le muestro como fue e proceso para crearlo mas la pequeña animación.

Hello Hivers, greetings to all, today is the first time that I publish in this community and I wanted to do it because I created a figure in blender that is a bit from space and something alien, I show you how the process was for create it plus the small animation.

Pimer paso:

  1. Agregue una curva con shift+a curve y circle, y le agregue algo de deth y lo extrui.
    2.Lo convertí en una malla con click botón secundarios convert to- Mesh.
  2. Agregue rotación para a animación, primero ctrl+a rotación sobre el circulo, y luego agregue los keyframes con i con el eje x & y, el el primer fram 0 y el ultimo 360º.
  1. Add a curve with shift+a curve and circle, and add some deth to it and extrude it.
  2. I converted it to a mesh with secondary button click convert to- Mesh.
  3. Add rotation for the animation, first ctrl+rotation over the circle, and then add the keyframes with i with x & y axis, the first frame 0 and the last 360º.

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PASO 1

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PASO 2

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PASO 3

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PASO 4

Segundo paso:

  1. Agregue una Ico Sphere y le active un modificador de wirefirame 2 veces luego duplique la ico sphere y la escala.
  2. Para agregar la emisión seleccione las caras interiores en edit mode y agregue un nuevo material agregue la emisión y o asigne.
  3. Para el suelo, agregue un plan y este plano lo subdividí y agregue un modificador de displacement y modifique la textura. También le añadí unas partículas distribuidas en todo el plano en forma de cilindro.
  4. Por ultimo agregue el material gracias a blender kit y la niebla con nodos volumétricos.
  1. Add an Ico Sphere and activate a wirefire modifier on it 2 times then duplicate the ico sphere and scale it.
  2. To add the emission select the inner faces in edit mode and add a new material add the emission and or assign.
  3. For the floor, add a plan and this plane I subdivided and add a displacement modifier and modify the texture. I also added some particles distributed throughout the plane in the form of a cylinder.
  4. Finally add the material thanks to the blender kit and the fog with volumetric nodes.

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PASO 1

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PASO 2

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PASO 3

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PASO 4


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This turned out really cool and i'm always impressed with people's Blender skills! Welcome to the AlienArtHive community!

Thank you very much I am very happy to be here, i'm glad that you liked my modeling, I hope to continue uploading content here for a long time :)

Great job! =) Thanks for responding! =)