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RE: A Proposal To Improve Splinterlands New Player Experience

in LeoFinance3 years ago

This is a great post man and it addresses a real problem. I have been trying to get new referrals to the game for quite some time and I even built an online course to explain the basics. All my referrals have stopped playing after trying the game a couple of days.

In my opinion, the gap between a total beginner and somebody who has developed summoners is simply too big, especially in financial terms. If new players learn the game well they maybe can get to bronze I but they will be stuck there for a very long time and it's where they most of the time drop the game. It's almost impossible to organicaly take this step.

The income at bronze level is still not interesting at all and they can't improve anymore because they are confronted with developped summoners and also their points are not enough to go further.

I really like this concept of ghost cards and also the minting mechanisme. It offers a perspective to actually get some real cards without buying them and to grow organically. They can still invest in the game to increase the speed of the progression.

This would be much better than what we have now.

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Thanks for your feedback :-)
Fingers crossed we'll see some of it eventually.

Posted Using LeoFinance Beta