Part 6/11:
Mallozzi's breakdown also included thrilling concepts such as a Sheppard-focused episode inspired by the noir classic D.O.A., wherein John must race against time to discover who poisoned him. An innovative two-parter involving time travel was also on the docket, where the team, due to an accident, is hurled into different timelines, each impacting the others as they seek a way to prevent disaster in their original timeline.
Another compelling idea revolved around McKay toyed with dangerous time-traveling technology. This ambitious storyline would have juggled three separate timelines, each descending into chaos unless the teams collaboratively worked to rectify their mistakes.