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RE: LeoThread 2025-01-20 13:15

in LeoFinance4 months ago

Part 3/9:

With the gameplay idea conceptualized, the focus shifted to developing the AI for the player’s teammates. The designer decided to limit the number of AI that could be spawned initially. However, this led to an unexpected setback—after spawning in the teammates, the player was unable to move. This prompted the designer to spend an extensive amount of time refining the movement system, ultimately achieving a satisfactory solution.