Part 4/9:
Transitioning to the enemy AI, a major character, referred to as “the big guy,” was created to serve as the formidable antagonist. The AI needed something to chase, so the designer continued to develop mechanics that would have the smaller AI “clump” together in pursuit of this main villain. Despite several bugs along the way, including humorous glitches that embodied the chaotic nature of the project, the game mechanics gradually began to solidify.