Part 5/9:
To enhance the visual elements of the game, the developer devoted time to creating models, starting with the small enemy AI. The artistic process of model creation proved to be taxing, yet the results were rewarding, though some models needed animations to prevent an unintended horror-game aesthetic. The designer initially faced difficulty integrating animations within Unity but eventually sought animation resources that would elevate the game's visual appeal.
The game suffered from more visual inconsistencies, with issues related to the speed of animations not aligning correctly with the movement of the AI characters. To resolve this, a cold re-evaluation led to the addition of running animations that brought a sense of dynamism and competence to the small AI characters.