Part 6/9:
Building a Test Map and Finalizing Mechanics
As development progressed towards its conclusion, it became necessary to create a test map. This involved adding various elements like water shaders and terrain textures to enhance the environment’s aesthetic appeal. The player’s movement mechanics also required adaptation to fit the game's design better, allowing for more versatile navigation, including stairs.
Combat mechanics introduced another layer of complexity, as the developer endeavored to create a weapon system that felt fluid and responsive. This phase was marred by frustration and technical setbacks, yet perseverance paid off as the swinging animation finally functioned after multiple attempts.