Part 5/9:
By the time the AI underwent a million training updates, it started recognizing and replicating complex game mechanics, achieving reliable consistency in generated outcomes. This demonstrated the potential of using such models in gameplay design.
Empowering Creators: The Hackathon Approach
Recognizing the need for creators to interact creatively with Muse, Microsoft organized a hackathon to develop a Wham demonstrator. During this event, participants explored innovative ways to use AI in the creative process. The aim was to create an interaction paradigm where users could supply initial visuals—like promotional images from games—and then watch Muse generate various potential continuations from that base, effectively iterating on what works best.