Part 4/8:
An anonymous user on social media posed whether taxpayer dollars were used to propagate what they termed “wokeness” in video games. New investigations revealed that USAID had been sponsoring content that aimed at promoting diversity, painting Gamergate in an unflattering light. Several articles framed the movement as driven by angry white males resisting progressive changes in a traditionally exclusive industry, yet recent disclosures beg the question: who benefits from this narrative?