Part 4/7:
Drawing parallels between video game mechanics and theoretical physics, Virk used the art of rendering graphics in gaming to contextualize concepts such as quantum indeterminacy and entanglement. He astutely observed that just as video games only render elements that the player can see to optimize performance, the universe may operate under similar principles where the observer’s consciousness affects what becomes reality.
Through exploring virtual and augmented realities, he outlined stages of development leading up to potential breakthroughs in brain-computer interfaces, highlighting their implications for consciousness. Would it be possible, he questioned, to beam experiences directly into our minds or perhaps even manipulate perceptions as if we were manipulating graphics in a game?