Part 2/10:
The early 2000s were an explosion of creative technology. With music players like the iPod allowing users to listen to their favorite artists without the bulk of tapes or CDs, and computers advancing in speed and usability, it felt like nothing could go wrong. Each launch, whether it was the latest gaming console or a new mobile phone model, created a buzz akin to major cultural events. In fact, people were so engrossed that the launch of games like Halo 3 saw entire stores close for the occasion.