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RE: LeoThread 2025-07-26 09:08

in LeoFinance3 months ago

Part 3/11:

Interestingly, the report suggests that games requiring more social interaction—like RPGs—are especially prone to such toxic behaviors. Despite puzzle, strategy, action, and word games having larger player bases, RPGs are perceived as having the most toxic communities, highlighting how social engagement can often lead to harassment and abusive behavior.

The Impact on Players and the Industry