Part 6/10:
The Reality of Video Game Storytelling
Interestingly, the article acknowledges that players generally don’t tune into Metroid for its storytelling depth. It’s described as a “puzzle game,” emphasizing gameplay over narrative. Still, fans who argue for a more emotional Samus suggest that her body language and subtle cues—like lingering stare or body posture—already convey her feelings effectively.
One argument posits that trying to make her more expressive would be a betrayal of her core design—an "elite, poker-faced" hero. The fear is that adding overt emotion might undermine her status as an unstoppable, ruthless bounty hunter, diluting what makes her character unique.