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RE: LeoThread 2025-07-26 09:08

in LeoFinance3 months ago

Part 10/11:

These developments suggest a troubling trend: if governments can effectively regulate gaming, could they extend such control to other areas of digital life? The concern is that, over time, gaming could be classified similarly to other regulated commodities—subject to licensing, restrictions, and monitored interactions.

While the current focus remains on minors and health concerns, the broader implications include wider societal influences—on free expression, data privacy, and individual autonomy. The role of the media, industry players, and policymakers will be crucial in shaping whether gaming remains a personal pastime or becomes increasingly subject to societal oversight.