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While the phrase might sound abstract, it's essentially a reflection of supply chain issues and increased manufacturing costs—problems exacerbated by the COVID-19 pandemic and broader global economic disruptions. Many tabletop game companies have faced delays, increased shipping costs, and higher prices for components, especially those manufactured in China.
These rising costs have made it less profitable or even untenable for companies like IDW to continue producing physical games. The company’s decision to cease tabletop game publishing indicates that these economic pressures have reached a breaking point, forcing them to cut losses.