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RE: LeoThread 2025-07-26 09:08

in LeoFinance3 months ago

Part 10/12:

Furthermore, China’s policies underscore a broader trend of governmental interference in digital entertainment—mirroring past bans on consoles and increased scrutiny on content deemed inappropriate or harmful. The move reflects a societal debate about the influence of virtual worlds on youth, framed as a necessary step to streamline moral and social development.

Could the U.S. Follow Suit?

The article warns that while such draconian restrictions are unlikely in the U.S. in the immediate term, the trajectory of governmental control over gaming is concerning. Over recent years, there has been an increase in rhetoric linking violent acts to gaming, and recent scandals within companies like Blizzard Entertainment demonstrate how gaming culture can face demonization.