Part 2/11:
Concord, a game developed over nearly eight years by Firewalk Studios, seemed to promise a flagship product with ambitions of rivaling major franchises like Star Wars. Early reports suggest that over a year before its release, the game barely met minimum playable standards. Despite the long development cycle, the game looked more like an incomplete work-in-progress rather than a AAA blockbuster. When it finally launched, it was met with cold indifference from players, generating just around 25,000 sales—roughly one million dollars in revenue against a cost now rumored to be $400 million.