Part 2/10:
The narrative begins with the studio’s shift in direction. Instead of returning with a sequel to Ghost of Tsushima, Sucker Punch announced a new game with a female protagonist, which was met with cautious optimism. Some supporters hoped the studio's past success would continue despite the introduction of more overt political messaging and what some perceived as "woke" activism.
It became evident quickly that the studio had embraced a culture driven by activism. Reports surfaced that they had hired numerous individuals from other projects, such as Vailgard, known for their progressive or activist stances. This hiring strategy appeared to prioritize ideological alignment over creative or technical expertise, leading to internal and external frictions.