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RE: LeoThread 2025-11-29 02-36

in LeoFinance12 days ago

Part 6/9:

One notable example was a voice from The Gamer, which openly declared an intent to pressure game companies into including content that players disliked—an aggressive stance that exemplifies how some outlets seek to manipulate narratives in favor of the game's overall direction. Some figures in the industry even mocked fans by dismissing their frustrations as mere "madness" over trivial issues, while others used social media to minimize the backlash.

Industry Accountability and the Emotional Toll