Part 3/10:
The game, which had been in development for around seven or eight years, ultimately flopped both critically and commercially. Warner Brothers themselves admitted that Suicide Squad was likely to be the biggest flop of the year, with the company losing over $200 million on the project. It was intended to be a live service game, designed with ongoing content and a persistent online ecosystem, but initial sales disappointed significantly due to a combination of poor marketing, criticism of character treatment, and a gameplay experience that failed to resonate with audiences fully.