Part 10/12:
Despite the controversy, some proponents within the industry continue to tout these games as successes, citing visibility metrics and trending charts. However, the actual player engagement tells a different story. For example, the Steam charts show the game peaking at 287 players and currently maintaining around 170—figures that fall far below expectations for a commercially successful release.
This discrepancy highlights a critical issue: the superficial visibility pushed by influencers and small player numbers isn't translating into sustained interest or sales. The ongoing boycott, fueled by consumer dissatisfaction with Sweet Baby Inc.'s involvement, appears to have affected the game's popularity more than any marketing campaign.