Part 2/10:
The push toward live service games stems from the desire to continuously monetize players through microtransactions, subscriptions, and in-game purchases. This approach discards the traditional model of one-time game sales, instead prioritizing sustained engagement and revenue over years. Yet, this strategy has seen many setbacks, with notable failures such as Suicide Squad: Kill the Justice League, a game that faced immense criticism and underwhelming sales, coming to symbolize the pitfalls of blindly chasing live service trends.