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RE: LeoThread 2025-11-29 03-49

in LeoFinance12 days ago

Part 5/10:

He points out that sequences like crossing bridges, solving vault puzzles, and navigating the magical environment involve a lot of deliberate, slow steps. For instance, casting spells like Revelio and Lumos are functional but feel tedious due to the game's pacing. He describes several instances where players need to wait for cinematic cutscenes or perform repetitive actions, which diminishes the excitement.

The Slow Pace and Narrative Delivery