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RE: LeoThread 2025-11-30 04-01

in LeoFinance9 hours ago

Part 7/11:

Beyond the narrative, players have expressed frustration with the game mechanics, which seem designed to prevent meaningful conflict or character disagreement. Dialogue options lack sarcasm or hostility, companions are exceedingly agreeable, and approval mechanics minimize player agency. As a result, many feel the game fails to deliver a true role-playing experience, instead offering a sanitized, conflict-free environment.

This design choice—ostensibly a reflection of the game's woke ethos—limits players' ability to role-play complex characters or explore morally gray decisions. Critics argue this leads to a bland and monotonous gameplay experience that is unlikely to satisfy fans of previous Dragon Age titles.


The Business Side: Sales and Industry Implications