Part 9/10:
Ryan closes with skepticism about whether the film, if ever produced, would be anything more than a "cringe fest." He doubts that a project steeped in stereotypes and controversial topics like Gamergate could effectively address the complexities of gender and gaming without alienating audiences or trivializing crucial issues.
He even references recent developments such as CLOUD9’s all-women Valorant team, which, despite being created to promote inclusivity, receives mixed reactions regarding whether it’s an achievement or a publicity stunt. Ryan suggests that genuine progress in esports involving women involves fostering competitive environments rather than creating tokenized teams for buzz.