Part 8/11:
Online ranking data reveal continued declines, with the game falling out of the top 30 in sales charts after six weeks, unlike Ghost of Tsushima, which continued to sell tens of thousands of copies weeks after launch.
Long-Term Player Engagement and Community Sentiment
Further emphasizing the game's disappointing commercial fate, Ryan discusses charts showing player counts over time. Unlike Uncharted or God of War, which saw consistent growth over the first 45 days, The Last of Us Part II experienced a brief early spike followed by stagnation and decline, indicative of poor word-of-mouth and community backlash.