You are viewing a single comment's thread from:

RE: LeoThread 2025-12-05 18-17

in LeoFinance3 hours ago

Part 4/8:

An intriguing aspect is how reckless behavior influences gameplay. Miles Tost highlighted that while players are free to indulge in chaos—such as rampages, destroying property, or killing NPCs—there are consequences. For instance, committing severe acts could prompt police to label a player character as a "cyber psycho" and pursue them more aggressively. Furthermore, killing quest givers or key characters can lead to specific plot branches closing permanently, as these NPCs do not respawn. This design encourages strategic thinking and warns players that actions have lasting repercussions, amplifying the game's realism and depth.

Destruction and Dynamic Environments